JACKPOT IS DESIGNED TO SCALE DYNAMICALLY WITH THE GROWTH OF THE CRYPTO MARKET

The following version of JACKPOT is written for averaged growth projections over the next 40 years.

Economics used:

SOL at $50 (2025), 40% growth Years 1–6, 25% Years 7–12, 15% Years 13–19, 10% Year 20+;

BTC based at $100,000, grows 25% Years 1–12, 15% Years 13–19, 10% Years 20–24, 5% Years 25–28, halving every 4 years thereafter

$0.01/per SEEK.

Based on 200,000 players at start

Projected Player Growth: 5% annually

See total wallet balances table over 40 years at bottom

Example inside of scenario : If BTC price is $2,036,111 in 2045 then one BTC is still hidden each year, top 200 players get $67,576 in rewards, top 201-400 players get $22,525, top players 401-1000 get $16,918, SOL profit wallet balance reaches 5,535,172 $SOL, $SEEK pool maintains 199M stable balance.

*JACKPOT will dynamically adjust to maintain longterm playability

JACKPOT White Paper
Date: May 3, 2025
Website: playjackpot.fun
Contact: dev@playjackpot.fun

Table of Contents

  1. Executive Summary

  2. Market Opportunity

  3. Project Overview

  4. Gameplay Mechanics

  5. $SEEK Tokenomics

  6. Financial Model

  7. Sustainability Mechanisms

  8. Technical Implementation

  9. Roadmap

  10. Fundraising and Use of Funds

  11. Risks and Mitigation

  12. Conclusion

  13. Appendices

1. Executive Summary

JACKPOT is a geolocation-based play-to-earn (P2E) game on the Solana blockchain, blending real-world exploration with blockchain rewards. Players hide and seek virtual treasures—PrizePals NFTs (Years 1–5) and treasure boxes (Year 6+)—using dynamic hints, earning $SEEK, SOL, and BTC. Players start as hiders, creating 3 hides (each with 1 NFT) to unlock 1 seek, then alternate 1 hide for 1 seek. The BTC Rewards Wallet collects 50% of fees plus 1% of the SOL Profit Wallet (increasing by 1% every 6 years after Year 2, with an additional 0.5% after Year 16 and every 16 years), capped at 1 BTC annually for a treasure hide. Excess BTC is sent to the BTC Drop Wallet, which airdrops Wrapped Bitcoin (WBTC) on Solana equally to the top 200 active players (Gold Top Players).

Reward Structure:

  • Gold Top Players (Top 200): Receive 20% of the SOL Profit Wallet (converted to BTC) from 2025–2030, decreasing by 1% annually until reaching 15% in 2035, then pegged at 15%.

  • Silver Top Players (201–400): Receive 10% of the SOL Profit Wallet (converted to BTC) from 2025–2030, decreasing by 1% annually until reaching 5% in 2035, then pegged at 5%.

  • Bronze Top Players (401–1000): Receive 10% of the SOL Profit Wallet (converted to BTC) annually from 2025–2064, stable at 10%.

Starting in Year 8 (2032), 0.5% of the SOL Profit Wallet is used annually to buy back $SEEK, added to the $SEEK Rewards Pool until it reaches 200M $SEEK, pausing until the pool falls below 150M $SEEK.

Key Features:

  • Deflationary SEEK: Burn % halves every 6 years starting Year 6 (~24% burned by Year 5, ~31% by Year 10).

  • Dynamic BTC Hides: 1 BTC hidden annually, with excess BTC airdropped to Gold Top Players. Unfound BTC hides roll over to the next year’s hide.

  • Perpetual Sustainability: SEEK Rewards Pool maintained at 150M–200M for consistent seeker rewards.

  • Scalability: 200,000 players in Year 1 to 310,580 by Year 10 (5% growth) for model, JACKPOT scales dynamically.

  • Profitability: Adjusted for SOL ($50 in 2025, 40% growth Years 1–6, 25% Years 7–12, 15% Years 13–19, 10% Year 20+) and BTC ($100,000 in 2025, 25% growth Years 1–12, 15% Years 13–19, 10% Years 20–24, 5% Years 25–28, halving every 4 years thereafter).

Vision: Redefine P2E gaming with immersive mechanics on Solana.

2. Market Opportunity

The P2E gaming market is projected to reach $65 billion by 2027 (Statista, 2025). Solana’s low-cost, high-speed network, with over 100M active wallets (2025), is ideal for gaming. JACKPOT targets crypto enthusiasts, gamers, and treasure hunters (18–45, global), leveraging SOL’s growth (40% Years 1–6, 25% Years 7–12, 15% Years 13–19, 10% Year 20+). With a starting player base of 200,000 in Year 1, JACKPOT aims to capture a significant share of the Solana gaming ecosystem.

3. Project Overview

JACKPOT is a geolocation-based P2E game where players hide and seek virtual treasures using real-world coordinates. Players start as hiders, creating 3 hides (each with 1 PrizePals NFT) to unlock 1 seek, then alternate until 100,000 NFTs are distributed (~Year 5). Post-Year 5, treasure boxes (prizes, upgrades, or the annual 1 BTC hide) are hidden.

Core Components:

  • PrizePals NFTs: 100,000 NFTs (70% Common, 20% Rare, 9% Epic, 1% Legendary).

  • SEEK Token: Deflationary utility token.

  • BTC Rewards Wallet: Funds annual 1 BTC hides.

  • BTC Drop Wallet: Collects excess BTC as WBTC on Solana, airdropped to Gold Top Players.

  • SOL Rewards Pool: Grows with SOL price.

  • SEEK Rewards Pool: Stabilized at 150M–200M by fees, buybacks (Year 8+), and burns.

Objective: Scale to 310,580 players by Year 10, with growing profits due to SOL and BTC price dynamics.

4. Gameplay Mechanics

4.1 Core Gameplay

Hiders:

  • Pay $25 start fee in SEEK (2,500 $SEEK for calculations).

  • Create hides (geolocation targets).

  • Years 1–5: Each hide contains 1 PrizePals NFT or treasure (BTC , SOL).

  • Year 6+: Treasure boxes (contain upgrades, prizes, or the 1 BTC hide).

  • Earn 0.001–0.01 SOL per hide in 2025 ($0.05–$0.50), adjusted dynamically to maintain USD value.

Seekers:

  • Pay $1 $SEEK find fee (Years 1–7, $2 Year 8+, 50% burned, 50% to $SEEK Rewards Pool).

  • Use PrizePals NFTs for hints.

Progression:

  • Start as hider: 3 hides unlock 1st seek.

  • Alternate 1:1 until 100,000 NFTs distributed (~Year 5).

  • Post-Year 5: Treasure boxes only.

4.2 Rewards

Seekers:

  • $SEEK: Dynamic based on $SEEK Rewards Pool size:

    • 200M $SEEK: 25,000 $SEEK per seek.

    • 150M–200M $SEEK: 15,000 $SEEK per seek.

    • 50M–150M $SEEK: 5,000 $SEEK per seek.

    • <50M $SEEK: 2,500 $SEEK per seek.

    • Minimum (<25M, Year 8+): 1,000 $SEEK per seek.

  • SOL: 0.001–0.01 SOL in 2025 ($0.05–$0.50), adjusted dynamically.

  • BTC: 1 BTC annual hide.

  • TBA extra BTC hides, community prizes, etc.

Gold Top Players (Top 200):

  • Receive 20% of SOL Profit Wallet (converted to WBTC) in 2025–2030, decreasing 1% annually to 15% in 2035, then stable.

  • Receive an equal share of the BTC Drop Wallet (WBTC on Solana) annually.

Silver Top Players (201–400):

  • Receive 10% of SOL Profit Wallet (converted to WBTC) in 2025–2030, decreasing 1% annually to 5% in 2035, then stable.

Bronze Top Players (401–1000):

  • Receive 10% of SOL Profit Wallet (converted to WBTC) annually, stable at 10%.

Dynamic Scaling:

  • SOL Pool: Full (0.01 SOL, >400,000 SOL), 50% (0.005 SOL, 200,000–400,000 SOL), 25% (0.0025 SOL, <200,000 SOL), minimum 0.001 SOL (<100,000 SOL, Year 8+).

4.3 PrizePals NFTs

  • Supply: 100,000 (70% Common, 20% Rare, 9% Epic, 1% Legendary).

  • Utility: Hints to find treasure boxes.

  • Features: Burn-for-Upgrade, 5% royalties ($36,500/year, Years 1–5), upgrade rarity halving (2028).

4.4 Engagement

Leaderboards, airdrops (5,000 Common NFTs, 15M $SEEK), community events, VR features (Year 6+). Annual WBTC airdrop to Gold Top Players, BTC distributions to Gold, Silver, and Bronze Top Players, annual BTC find, and bonus treasure box finds (% based on profit flow/sponsorships).

5. $SEEK Tokenomics

5.1 Token Overview

  • Name: SEEK.

  • Purpose: Start fees (2,500 SEEK ~$25), find fees, NFT upgrades, rewards, (Utility Token).

  • Initial Supply: 1,000,000,000 (1B) SEEK.

  • Value: $0.01/$SEEK (constant for model).

  • Assumptions: SOL at $50 (2025), 40% growth Years 1–6, 25% Years 7–12, 15% Years 13–19, 10% Year 20+; BTC at $100,000 (2025), 25% growth Years 1–12, 15% Years 13–19, 10% Years 20–24, 5% Years 25–28, halving every 4 years thereafter; 5% player growth.

5.2 Token Allocation

  • Team (20%, 200M): 6-month lockup, 24-month vesting.

  • Rewards (29%, 290M): Seeker rewards (~25M/year Years 1–7, dynamic Year 8+).

  • Liquidity (25%, 250M): Paired with SOL on DEXs.

  • Community (10%, 100M): 15M airdrops (~3M/year), rest for marketing.

  • Advisors (8%, 80M): 6-month lockup, 24-month vesting.

  • Public/Private Sale (8%, 80M): Sold in SOL, 6-month lockup, 12-month vesting.

5.3 Burn Mechanism

  • Years 1–2: 6% cap (1,309M Year 1, 2,652.75M Year 2, scaled for 200,000 players).

  • Years 3–5: 4% burn, 2% SOL Rewards Pool.

  • Year 6+: 1% burn (halving every 6 years), 4% SOL Rewards Pool, 1% buyback (circulating supply).

  • Burn % Schedule:

    • Years 6–11 (2030–2035): 1% burn.

    • Years 12–17 (2036–2041): 0.5% burn.

    • Years 18–23 (2042–2047): 0.25% burn.

    • Years 24–29 (2048–2053): 0.125% burn.

    • Years 30–35 (2054–2059): 0.0625% burn.

    • Years 36–40 (2060–2064): 0.03125% burn.

  • Cumulative Burns: Adjusted based on halving schedule (see Appendix A).

5.4 $SEEK Buyback Mechanisms

  • Circulating Supply Buyback (Year 6+):

    • Allocation: 1% circulating supply.

    • Process: Convert to USD ($0.01/$SEEK), buy back $SEEK, add to SEEK Rewards Pool.

  • SOL Profit Wallet Buyback (Year 8+):

    • Allocation: 0.5% of SOL Profit Wallet annually.

    • Process: Convert SOL to USD (using SOL price), buy SEEK at $0.01/$SEEK, add to SEEK Rewards Pool.

    • Conditions: Continues until SEEK Rewards Pool reaches 200M SEEK, pauses until below 150M SEEK, then resumes.

5.5 Reward Pool Dynamics

  • SEEK Rewards Pool: Maintained at 150M–200M through dynamic reward payouts (15,000 SEEK per seek in target range, 25,000 SEEK if above 200M, 5,000 SEEK if 50M–150M), supported by buybacks (1% circulating supply Year 6+, 0.5% SOL Profit Wallet Year 8+ with conditions).

  • SOL Rewards Pool: Grows with SOL price, exceeding 6M–8M SOL by Year 20.

6. Financial Model

6.1 Revenue Streams

  • Start Fees: $5M (Year 1) to $7,764.5K (Year 10), based on 200,000 players growing 5% annually.

  • Taxes: $50M–$60M/year.

  • Find Fees: $200,000–$310,580/year.

  • Royalties: $36,500/year (Years 1–5).

  • Elite NFTs: $1M/year (Year 8+).

  • Microtransactions: $200,000/year (Year 8+).

6.2 Costs

  • Operational: $150K/year in 2025, rising 3% annually, converted to SOL based on SOL price.

6.3 Profit

  • SOL Profit Wallet: Grows with SOL price (e.g., ~$1.45M in Year 1 to ~$968M in Year 10), reduced by BTC contributions (increasing every 6 years), distributions to top players (Gold: 20% to 15%, Silver: 10% to 5%, Bronze: 10% stable), 0.5% $SEEK buyback (Year 8+ when active), and 30% profit taken.

6.4 BTC Rewards Wallet (1 BTC Annual Hide)

  • Collects 50% of fees + SOL Profit Wallet contribution (dynamic, 1% Year 3+, increasing 1% every 6 years, plus 0.5% after Year 16 and every 16 years), capped at 1 BTC annually for the hide. Excess BTC goes to the BTC Drop Wallet.

6.5 BTC Drop Wallet (Top Player Rewards)

  • Collects excess BTC beyond the 1 BTC cap in the BTC Rewards Wallet.

  • Airdrops the full balance as WBTC on Solana equally to the Gold Top Players at year-end, then resets to 0.

6.6 SOL Profit Wallet Distribution

  • Gold Top Players (Top 200): 20% (2025–2030), decreasing 1% annually to 15% (2035+), converted to BTC, distributed equally.

  • Silver Top Players (201–400): 10% (2025–2030), decreasing 1% annually to 5% (2035+), converted to BTC, distributed equally.

  • Bronze Top Players (401–1000): 10% (2025–2064), converted to BTC, distributed equally.

  • Profit Taken: 30% of SOL Profit Wallet annually.

  • $SEEK Buyback: 0.5% of SOL Profit Wallet (Year 8+, when active), added to SEEK Rewards Pool.

  • No distribution occurs in the initial 2 years for other purposes.

7. Sustainability Mechanisms

  • $SEEK Rewards Pool: Maintained at 150M–200M through dynamic reward payouts and buybacks (1% circulating supply Year 6+, 0.5% SOL Profit Wallet Year 8+ with conditions).

  • SOL Rewards Pool: Grows with SOL price, exceeding 6M–8M SOL by Year 20.

  • BTC Rewards Wallet: Provides a consistent 1 BTC annual hide, with excess BTC airdropped via the BTC Drop Wallet.

  • BTC Drop Wallet: Encourages engagement by rewarding Gold Top Players with WBTC.

  • BTC Distribution: Incentivizes top 1,000 players (Gold, Silver, Bronze) with BTC rewards from the SOL Profit Wallet.

  • Player Retention: Hider-seeker progression, treasure boxes, bonuses, WBTC airdrops, BTC distributions.

  • Volatility: USD-pegged rewards, 10% stablecoin reserves.

8. Technical Implementation

  • Blockchain: Solana.

  • Frontend: Mobile app with geolocation UI.

  • Backend: Cloud-based servers.

  • Security: Audits, secure WBTC wrapping for airdrops.

9. Roadmap

  • Q3-Q4 2025: Presale, beta with 1,000 NFT airdrops.

  • Q4 2025 - Q1 2026: Launch, 200,000 players, 1 BTC hide.

  • 2026–2028: NFT distribution, rarity halving (2028).

  • 2029–2034: Treasure box hides, scale to 310,580+ players, AR features.

10. Fundraising and Use of Funds

  • Goal: $500,000.

  • Sources: Solana VCs, launchpads, private sale.

  • Use: 70% development, 5% marketing, 25% liquidity.

11. Risks and Mitigation

  • $SEEK Depletion: Dynamic reward payouts and buybacks (Year 8+, with conditions) stabilize $SEEK Rewards Pool at 150M–200M.

  • Player Churn: Bonuses, treasure boxes, WBTC airdrops, BTC distributions to top players.

  • Volatility: SOL and BTC price growth slows, reducing reward USD value growth.

  • Regulatory: KYC, compliance for WBTC airdrops.

  • Technical: Quarterly audits, Polygon contingency.

12. Conclusion

JACKPOT transforms P2E gaming with geolocation-based mechanics, deflationary $SEEK, and dynamic BTC rewards. The BTC Drop Wallet, BTC distributions (from SOL Profit Wallet to Gold, Silver, and Bronze Top Players), and $SEEK buybacks (Year 8+, with conditions) incentivize active participation and ensure long-term sustainability across the top 1,000 players and reward pools, with the $SEEK Rewards Pool maintained at 150M–200M for consistent seeker rewards

TABLE OF WALLET BALANCES YEARS 1-40 BASED ON MODEL